Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPBW34M/3C9A4SS
Repositorysid.inpe.br/sibgrapi/2012/07.11.16.34
Last Update2012:07.11.16.34.15 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2012/07.11.16.34.15
Metadata Last Update2022:06.14.00.07.26 (UTC) administrator
DOI10.1109/SIBGRAPI.2012.35
Citation KeyAguiarUkit:2012:ReMaMe
TitleRepresenting and Manipulating Mesh-based Character Animations
FormatDVD, On-line.
Year2012
Access Date2024, Apr. 29
Number of Files1
Size4268 KiB
2. Context
Author1 Aguiar, Edilson de
2 Ukita, Norimichi
Affiliation1 DECOM / CEUNES / UFES 
2 Nara Institute of Science and Technology
EditorFreitas, Carla Maria Dal Sasso
Sarkar, Sudeep
Scopigno, Roberto
Silva, Luciano
e-Mail Addressedilson.de.aguiar@gmail.com
Conference NameConference on Graphics, Patterns and Images, 25 (SIBGRAPI)
Conference LocationOuro Preto, MG, Brazil
Date22-25 Aug. 2012
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2012-09-20 16:45:34 :: edilson.de.aguiar@gmail.com -> administrator :: 2012
2022-03-08 21:03:23 :: administrator -> menottid@gmail.com :: 2012
2022-03-10 12:48:34 :: menottid@gmail.com -> administrator :: 2012
2022-06-14 00:07:26 :: administrator -> :: 2012
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsAnimation
Character animations
Mesh animations
Mesh Editing
AbstractWe propose a new approach to represent and manipulate a mesh-based character animation preserving its time-varying details. Our method first decomposes the input mesh animation into coarse and fine deformation components. A model for the coarse deformations is constructed by an underlying kinematic skeleton structure and blending skinning weights. Thereafter, a non-linear probabilistic model is used to encode the fine time-varying details of the input animation. The user can manipulate the corresponding skeleton-based component of the input, which can be done by any standard animation package, and the final result is generated including its important timevarying details. By converting an input sample animation into our new hybrid representation, we are able to maintain the flexibility of mesh-based methods during animation creation while allowing for practical manipulations using the standard skeleton-based paradigm. We demonstrate the performance of our method by converting and editing several mesh animations generated by different performance capture approaches.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2012 > Representing and Manipulating...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Representing and Manipulating...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Content
agreement.html 11/07/2012 13:34 0.7 KiB 
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3C9A4SS
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3C9A4SS
Languageen
Target FilefinalSig12.pdf
User Groupedilson.de.aguiar@gmail.com
Visibilityshown
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPEW34M/46SL8GS
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.15.03.31 6
sid.inpe.br/sibgrapi/2022/06.10.21.49 1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


Close